

Up Tilt initial knockback stats increased to match Melee’s. Bowser grabs slightly later, but grab range should now match animation properly Dash grab reverted to pre-2.6 animation and tweaked for readability. Saki's Shots are now using Raygun shot GFX Second Sword Attack now has less knockback growth and more base knockback Adjusted the Synergy angle to be 30 degrees to compensate for higher gravity and up the SDI multiplier to 1.02 Hitbox refreshes every 8 frames instead of 7 Pay Day damage reduced and has knockback growth Burying hitbox removed when Metagross in on the ground already Hitbox now pops people upwards a bit and does less shield damage Smack Punch and its projectile have less knockback Vulcan/Rapid Jab's base damage was halved, SDI ability significantly higher and has reduced knockback growth with later hits being softer Fire Spin loops every 16 frames instead of 10 and ending hitbox is weaker Rising hitbox is weaker, while Body Slam hitbox is stronger Trajectory when hit by tossed Star Rod is higher. Fireworks deal slightly less knockback can now be absorbed. Rolling hitbox has less base knockback and knockback growth Explosion has less weight knockback and slightly less knockback growth Now activates Turbo instead of spitting Flames. When set, Bumper sends foes at a higher angle with slightly increased knockback growth Bumper does slightly more damage, but deals much less knockback and sends foes sideways Numerous Aesthetic improvements to Fountain of Dreams Significantly raised the ceiling blastzone of Dracula's Castle Raised the ceiling blastzone of the following stages: Distant Planet, Yoshi's Island, Castle Siege, Green Hill Zone, Halberd, Rumble Falls, Norfair, Skyworld, Skyloft, Lylat, Metal Cavern, and Smashville Slightly raised the ceiling blastzone of Warioware Widened the side blastzones of Metal Cavern The main platform is larger with a new model, and the entire stage was lowered relative to the blastzones Norfair's platforms now expand and contract further and into more positions. Added Peach's Castle to, replaces Mario Circuit SSE Jungle was reskinned with Pikmin elements.

The camera on all stages was sped up slightly

Computer players no longer have a preference for ganging up on human players Character AI improved across the board in various ways Cancel your attacks on-hit for new combo possibilities! Turbo Mode now replaces Curry Mode in Special Versus. Implemented a new HUD with cleaner stock icons Fixed a bug with Meteor Canceling where multijump characters were unable to meteor cancel with normal jumps after they used their first jump Forced Tether Jump upon reel-in no longer has IASA or refreshes a double jump Wall Clings are now limited to one use per airtime
